Skin Texture

A project focusing on hand-painting realistic skin textures in Substance Painter. Created simple roughness and bump maps for added realism, developed a skin shader and rendered the final output in Arnold.


Little Rocket

Meet Little Rocket, a character concept of a prominent soldier in the battle against the feline species. Specializing in guerrilla warfare, Rocket is regarded as one of the finest tacticians in the Pug Ops division.


Theodore Roose

A character concept of a grumpy carpenter who takes his job way too seriously. Grumpy Theodore is the best woodworker in town, but his people skills could take some carving.


Toothless Pete

Meet Toothless Pete, a stylized character concept of a timid kid dressed in a Halloween pirate costume. This project was conceptualized for a puzzle game developed by The Socially Awkward studio.


Wanderer's Gear

A game art concept of an asset pack, went with a stylized look, mixing both modern and medieval elements.


X-Flamingo

A stylized sci-fi gun concept with an electric pulse that can destroy enemies within a 20 meter radius upon impact.


Rock Material

Created a procedural rock material in Substance Designer, where the project not only boosted my knowledge of the software but also improved my procedural material-making skills.


Snow Shader

Developed a realistic snow shader using procedural techniques in Arnold.


Spider-Verse Shader

Developed a custom comic book style Arnold shader, drawing inspiration from Spider-Man: Across the Spider-Verse. This shader utilizes halftones and crosshatch effects, dynamically adjusting to light interactions and producing variations in highlights, midtones and shadows.


Louis Casper

Meet Louis Casper, he knows when to hold 'em and he knows when to fold 'em! A character concept of a retired businessman turned pro-golfer, who loves the finer things in life.


Chill Pill

A stylized sci-fi vehicle concept inspired by the cyberpunk genre. Chill Pill, with its top-mounted gun can instantly freeze a target. It's your ideal close combat vehicle of choice.


Glass Shader

A study on glass shaders in Arnold. Created textures with Substance Painter and rendered in Arnold.

Hello!

To many, Lord of the Rings is an exceptional blockbuster, but to me it was the spark that ignited my passion for CGI. This passion has carried me across two continents, three cities, four studios, and multiple Netflix and HBO Max productions. I’ve worn many hats along the way, from 3D Modeler to Surfacing Artist to Shot Finaler, gaining a wealth of specialized skills and cross-disciplinary insight into every stage of the production pipeline.One of the most defining moments in my career was contributing to Netflix’s Thelma the Unicorn at Mikros Animation. My time in Montreal gave me exposure to feature-level production workflows, helped me build strong troubleshooting skills, and the confidence to collaborate with a large team in a fast-paced environment. As one of the first hires in my department, I adapted quickly and soon began training new artists and providing technical support across the pipeline. It was a project that challenged me and helped me grow both as an artist and as a teammate.If you're looking for someone with proven production experience who understands the pipeline, adapts to tight deadlines, and delivers consistent results, let's connect!